Arcana Defenders Key Terms Glossary

Created by Mina PTG, Modified on Mon, 26 Feb, 2024 at 4:58 PM by Mina PTG

 Key terms used in Arcana Defenders ◇


DPS - Damage Per Second

DMG - Damage

AtkSpd - Attack Speed

Burst Mode - This card gains maximum attack speed for the duration of the ability.

Adjacent - Ability of this card holder grants both left and right side of this card in the deck with its bonus.

Support - Non-attacking cards.

Null Tiles - A grey tile that disrupts your your board tile spaces. Can be removed by matching 3 or more Null Tiles together.

Knockback - Pushes the enemy monsters a few tile(s) back.

Stun - Temporarily stop a monster from movement and performing any action.

Poison - A status that inflicts damage over time (DoT) to enemy monsters per second(s).

Weaken - Increases the damage taken from all sources when inflicted with this status.

Mark - Selected target will be concentrated and will take effect from card(s).

Wall - A non-passable blockade that stops enemy monsters from moving through by regular movements.

Disable - Card(s) with this status becomes temporarily unable to make actions for a brief amount of time.


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 Target  

  • Priority - Head
    • Card with this priority would target the first monster in front of the pack. 
  • Priority - Percent
    • Card with this priority would target monsters on the board with highest percentage of health.
  • Priority Random
    • Card with this priority would target monsters randomly.


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 General


Rank up - Card(s) gains more stats as they rank up higher and higher.


Level up - Card(s) temporary level that increases as the users perform more combos of their colored tiles in a mode. The stats gain from the temporary level do also reset after a match.

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